Ps4 Hero Defense

KSh1,480.00KSh1,980.00 (-25%)

Out of stock

  • Creeps crumble. Heroes Rise. Command a team of renegade Warriors and battle through various arenas
  • Play it your style with a fully customizable weapons system
  • Tower Defense was so yesterday – now your heroes are Moveable for new and dynamic gameplay
  • Deeply engaging RPG-layer with skillstress enjoying loads of unique abilities
  • Liberate the island through hours of narrated story campaign
Shipped from abroad. Get it in Kenya by Tue Sep 1, 2020. Delivery within 21 days (3 weeks)
Customs and International Shipping fees included.
Payment Method:
Prepay only (No cancellation after ordering )
Return:
7 days return allowed only for defective and wrong items

Meet The Gang

The heroes themselves reflect the game’s hits and misses well enough. There’s Jack—son of villain Count Necrosis—as well as Barrows, Sam, Jane Doe, and Wylde. Their personalities boil down to tired stereotypes (son of the villain, kooky old man, headstrong child, and so on) and the repetitive soundbites will grate more often than not. Then there’s a glimmer of hope; the rag-tag quintet actually blends pretty well and, by the game’s end, form some sort of quasi-family unit that, if you’ve not grown to love, then you’re certainly able to tolerate. Which is something. However more depth is required to dispel the nagging feeling that you’re playing a mobile game. Jane Doe’s allusions to spousal abuse, for example, are weirdly relegated to boss battle banter, which isn’t a good look.

Let it Shrine

The aforementioned waves of enemies each come with different tactics required to take them down; Skeletons, for example, may need Barrows on board, yet do you partner that with Sam’s area-of-effect flame damage or Jack’s punchier crossbow? The game shines within strategy. Shrines, which boost everything from power, to attack range, to the speed of your hero, and additional attacks (fire and ice bombs, poison, and a “Scare” move that drives waves back in droves) ensure that no two waves are ever the same. Unlike some tower defense games that can be sleepwalked through, this is a title that requires you to be switched on at all times.

Dead Tired

Its story too—if you want to call it that—adds very little to proceedings. Each hero has a nemesis that crops up as end-of-level bosses, but it’s Jack’s hunt to take down his father, the heinous vampire Count Necrosis, that takes center stage. Not even an enthralling final chapter—featuring a potential 65 waves—as you try and defeat Necrosis on his gloomy home turf will make you feel committed to driving forward with Jack and the gang. In fact, going back through old levels on harder difficulties and gaining stars is very much the only thing that’ll keep you going. A deep, layered metagame, this ain’t, but it’s nice to see your heroes progress meaningfully as you polish off a difficult level you once thought impossible. Despite that, it only adds another two hours onto the game, max.

 

 

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